This part has been omitted to avoid unnecessary repetition. Almost all combos can be started by Dash > L5. Charge is a powered attack (Press and hold for a few moments to charge then release).Trip means a trip attack (Swipe down once).Grab refers to throwing your opponent.(usually by tapping once right after having launched your opponent) A5 means a chain of 5 normal air attacks.Up or Launcher means the normal move that sends your opponent in the air (performed by swiping up).(Usually by tapping 5 times on the screen) L5 means a chain of 5 normal ground attacks.Launches 9 large bubbles that can cause knockdowns and chance to inflict WITHER. Opponent is launched backwards and wall-splats. Opponent bounces quite high and falls directly in front of Umbrella. Opponent does a small bounce and falls directly in front of Umbrella. Has extra eyeballs for more hits (8 instead of 5) Larger bubble size and greater travel range. Larger bubble size and causes a knockdown on hit.Ī faster, low slide kick that is difficult to intercept. Moves that are affected by Hunger States.On HIT, DISABLE TAG INS, SPECIAL MOVES, or BLOCKBUSTERS for 5/7/10 seconds.ĥ0% chance on HIT to inflict SLIME for 10/12/15 seconds.ġ5/20/25% bonus damage if used while OVERSTUFFED.Ģ5% chance on HIT if used while RAVENOUS to inflict WITHER for 5/7/10 seconds.ġ0/15/20% chance on HIT to inflict POWER SURGE for 10 seconds.ģ5% chance on HIT to inflict SLIME for 10/12/15 seconds.ģ5% of the damage dealt is regained as HEALTH.Ģ5/35/50% of the damage dealt is regained as HEALTH. On HIT, inflict ARMOR BREAK for 4/8/12 seconds. Has a 25/50/100% increased chance to land a CRITICAL HIT.įorces the opponent to TAG OUT on HIT, removing all COMBAT EFFECTS. On HIT, inflict SLIME for 10/12/15 seconds. TAUNT your opponent to gain 1/2/3 stacks of BLESSING for 15 seconds. On mobile devices, tap on the variant text to navigate to their page, not their card. Umbrella charges this ability each time she gains or loses HUNGER.ĬHARGE RATE: 1% per 1% HUNGER gained or lost.ĪCTIVATION EFFECT (Hunger gauge will lower by one bar): Umbrella gains 5% HEALTH and inflicts SLIME for 10/15 seconds when HITTING an attacking opponent. Once per match, gain FINAL STAND and HEAVY REGEN for 5/15 seconds each when falling below 25% HEALTH Gain 2 stacks of ENRAGE for 5/15 seconds when defeating an opponent Certain moves are empowered by Hungern's state! Basic attacks deal more damage while OVERSTUFFED and are faster while RAVENOUS. THROWS fill the meter and BUBBLE-based moves (including tapping the meter button) empty it. But, when she finds out the truths about herself and her family, will she wish she had stayed home? The rise of a new Skullgirl may just give Umbrella the adventure she wants. Together, they fight evil and kick butt in the name of justice, just like Umbrella’s big sister: Parasoul! Or at least they would if Parasoul would let them out of the palace! She has grown up sheltered, with her only true friend being a family heirloom: the Living Weapon Hungern. The youngest princess of the Canopy Kingdom, Umbrella is rarely seen outside the halls of the royal palace in Canopolis. These do nothing if you or the opponent walk on them, but if you can knock an opponent into the puddle they’ll bounce with a big splash!īased on how full the meter is, there are three Hunger states that Hungern can occupy: Umbrella's bubble based attacks will also leave large puddles on the stage. Moves involving eating and chewing will fill the meter towards Overstuffed, while those involving spitting and bubbles will decrease it, towards Ravenous. During a fight, the Hunger Meter surrounding this button will drain at a steady rate while Umbrella is the active fighter. Umbrella's Character Ability is indicated by a big circular button on the left side of the screen with Hungern at the center. Dashing around willy-nilly will be dangerous, so putting careful thought into all of her movement options is key to Umbrella mastery. Although she has many offensive options, Umbrella is very slow on her feet. Umbrella excels at grappler and trap-based gameplay, rewarding players with long, damaging combos if they can plan ahead and make careful use of her bubbles, puddles, and Hungern’s monstrous appetite.
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